Friday 17 January 2014

Making the most of a boost

Sometimes in Xpert Eleven teams get so shabby the admin will offer a boost to the new manager. A boost is where the players in the team can have their skill increased so as to make them more competitive. Here's the description from the rules:



The "Boost team" button will raise the average skill of the team to 2-3% below the average skill of the teams in the lowest division in the league. That button should NOT be used unless it is absolutely necessary. And it should never be used on more than just one or maybe two teams or else it can destroy the balance in the league. The "Boost team-button" should only be used if the team is hopelessly unskilled compared to the other teams in the lowest division and that the team will have no chance to be competitive unless you boost the team. The league admin can only boost a team once every season and only between seasons.


Players younger than the age of 21 will not be affected by boosting.

Mostly teams are full of the wrong kinds of players to benefit from a boost, but here I show you the sorts of players to buy in in order to make your team really benefit from a boost.

There are 2 key issues. Your team must be as far below the average skill of the bottom division as possible but you must have players over the age of 21 who will significantly increase in value if they get a 1 or 2 bar increase.

The following team has been setup to benefit from a boost with a lot of 1-2 skill players to drag the average standard down and a number of younger players, especially with SQs. The average skill level of this team ended up at very slightly over 4 bars, and the average of the bottom division was around 6 bars. The team had an approximate value of 12m.




Many of the players were bought in specifically for this experiment but mostly they cost under 250k. Applying the boost added around 2 bars across all the better 21+ players to we ended up with a team looking a lot more useful. Note that the better players seemed to gain the most bars and a rather ordinary looking 22/8 midfielder becoming a 22/11.


Obviously after the boost you can dispose of all the lower skill players and buy in some older players to balance the team. 



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