Abreviation | Meaning |
---|---|
AA | Average Age |
AF | Average Form |
2WAA | 2-Way Average Age |
CR | Change Report |
DV | Development Value |
LB | Long Balls |
ME | Match Experience |
OST | Offside Traps |
OT | Over train |
SQ | Special Qualities |
TP | Through Plays |
TTC | Tighten The Centre |
TTW | Tighten The Wings |
UE | Under Evaluated Player |
Vanilla | Player with no visible SQs |
WP | Wing Plays |
Learn to play XpertEleven like a pro with top tips from one of the most successful managers in the game today. Here you have all the hints & tips, cheats and ways to gain an advantage. Areas covered include team building, youth academy, referees, tools like skill calculators and press release generators and more.
Friday, 30 August 2013
X11 terminology
The following are various terms used in X11
Friday, 23 August 2013
Building a conveyor team
Building a conveyor team is a very natural thing to do - it's almost a surprise there is a name for it. The general idea is players come into the team, stay there their whole career and as one player quits, or gets sold at a designated age, you buy a new youth player to replace him.
Example you have the following 5 defenders aged 32, 28, 25, 21, 18.
You can see there are alternating 3/4 year gaps between the players. In 2 seasons you would have defenders aged 34, 30, 27, 23, 20. Round about this time you may want to sell the 34yo defender (if he will go) and buy in a 16yo replacement so your defenders are now 30, 27, 23, 20, 16.
You would do a similar thing with midfield, forwards and keepers adjusting the age so you always have the correct number of players in the team for the formations you play.
The big advantage of a conveyor is its consistency. The team is always around a similar strength year in year out. Conveyor also fit in nicely with any average age issues and always have suitable mentors for the key players.
The disadvantage is that your team is never all at its peak and in the above example you would typically be playing a 3 or 4 man defence. With 4 men you have one of your weaker defenders in the team every match and the average defensive skill isn't high.
Example you have the following 5 defenders aged 32, 28, 25, 21, 18.
You can see there are alternating 3/4 year gaps between the players. In 2 seasons you would have defenders aged 34, 30, 27, 23, 20. Round about this time you may want to sell the 34yo defender (if he will go) and buy in a 16yo replacement so your defenders are now 30, 27, 23, 20, 16.
You would do a similar thing with midfield, forwards and keepers adjusting the age so you always have the correct number of players in the team for the formations you play.
Conveyor Pros & Cons
The big advantage of a conveyor is its consistency. The team is always around a similar strength year in year out. Conveyor also fit in nicely with any average age issues and always have suitable mentors for the key players.
The disadvantage is that your team is never all at its peak and in the above example you would typically be playing a 3 or 4 man defence. With 4 men you have one of your weaker defenders in the team every match and the average defensive skill isn't high.
Friday, 2 August 2013
X11 Updates July 2013
There were some very significant changes to XpertEleven in July and the following are some of the key ones.
Reducing the length of and form drop from severe injuries is a big change and could help to promote more "bruise" style play.
The removal of overtraining is a massive change. One advantage of hard trainers was that you could risk overtraining as the form hit was reduced compared to normal players. Now than nobody can be overtrained it's less of a risk to train players in more marginal situations. The risk now is you spend much more money training players who possibly don't need it.
- Decreased the length of severe injuries.
- Decreased the form drop from severe injuries.
- Overtraining removed. It won´t happen anymore.
Reducing the length of and form drop from severe injuries is a big change and could help to promote more "bruise" style play.
The removal of overtraining is a massive change. One advantage of hard trainers was that you could risk overtraining as the form hit was reduced compared to normal players. Now than nobody can be overtrained it's less of a risk to train players in more marginal situations. The risk now is you spend much more money training players who possibly don't need it.
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