Friday 30 August 2013

X11 terminology

The following are various terms used in X11


Abreviation Meaning
AA Average Age
AF Average Form
2WAA 2-Way Average Age
CR Change Report
DV Development Value
LB Long Balls
ME Match Experience
OST Offside Traps
OT Over train
SQ Special Qualities
TPThrough Plays
TTC Tighten The Centre
TTW Tighten The Wings
UE Under Evaluated Player
Vanilla Player with no visible SQs
WP Wing Plays

Friday 23 August 2013

Building a conveyor team

Building a conveyor team is a very natural thing to do - it's almost a surprise there is a name for it. The general idea is players come into the team, stay there their whole career and as one player quits, or gets sold at a designated age, you buy a new youth player to replace him.

Example you have the following 5 defenders aged 32, 28, 25, 21, 18.



You can see there are alternating 3/4 year gaps between the players. In 2 seasons you would have defenders aged 34, 30, 27, 23, 20. Round about this time you may want to sell the 34yo defender (if he will go) and buy in a 16yo replacement so your defenders are now 30, 27, 23, 20, 16.

You would do a similar thing with midfield, forwards and keepers adjusting the age so you always have the correct number of players in the team for the formations you play.


Conveyor Pros & Cons



The big advantage of a conveyor is its consistency. The team is always around a similar strength year in year out. Conveyor also fit in nicely with any average age issues and always have suitable mentors for the key players.

The disadvantage is that your team is never all at its peak and in the above example you would typically  be playing a 3 or 4 man defence. With 4 men you have one of your weaker defenders in the team every match and the average defensive skill isn't high.

Friday 2 August 2013

X11 Updates July 2013

There were some very significant changes to XpertEleven in July and the following are some of the key ones.


  • Decreased the length of severe injuries.
  • Decreased the form drop from severe injuries.
  • Overtraining removed. It won´t happen anymore.


Reducing the length of and form drop from severe injuries is a big change and could help to promote more "bruise" style play.

The removal of overtraining is a massive change. One advantage of hard trainers was that you could risk overtraining as the form hit was reduced compared to normal players. Now than nobody can be overtrained it's less of a risk to train players in more marginal situations. The risk now is you spend much more money training players who possibly don't need it.