In XpertEleven one of the most important times is the change report. It's the culmination of a season's effort training and developing your side but all the important work happens throughout the season.
ME - Match Experience
Players gain match experience from playing in more games. There are certain factors that affect how much ME a player gains throughout a game:
- Player age/skill
- Minutes played
- Mentor players in the player's team area
- The opponent's opposing area's team strength
- Average age of the team as a whole and that area.
Younger players and those with less skill earn more ME for the time they play. Older players and especially the highest skilled in a team section earn less ME.
If there are players of higher skill in a team area then a player will develop better. When developing youths it is advisable to have a player 3+ skill bars better in that team section.
The opponents team strength affects your ME gained from a game. it is therefore better for development to be playing in as tough a division as possible. In this respect your defence gains from the strength of the opposing attack and vice-versa.
ME related to Minutes Played
X = number of minutes played
ME = Match experience
ME = 100%*(((x/90)^(2/3)))
Please note that this is only applied on players that played less than 90 minutes.
Examples:
ME = Match experience
ME = 100%*(((x/90)^(2/3)))
Please note that this is only applied on players that played less than 90 minutes.
Examples:
1 minute = 5% of a ME for a full game
5 minutes = 15% of a ME for a full game
10 minutes = 23% of a ME for a full game
5 minutes = 15% of a ME for a full game
10 minutes = 23% of a ME for a full game
20 minutes = 37% of a ME for a full game
30 minutes = 48% of a ME for a full game
45 minutes = 63% of a ME for a full game
45 minutes = 63% of a ME for a full game
60 minutes = 76% of a ME for a full game
70 minutes = 85% of a ME for a full game
70 minutes = 85% of a ME for a full game
80 minutes = 92% of a ME for a full game
85 minutes = 96% of a ME for a full game
85 minutes = 96% of a ME for a full game
90 minutes = 100% of a ME for a full game
From the table you can see that substituting a player at 45 minutes in a normal game gives a total of 126% ME split between 2 players. Even substituting a player as late as 70 minutes in gives a combined 121% ME so this is a great way to give more ME to players and gain better CRs.
Average Age affecting ME
ME gained by a player is affected by the team's average age (AA) as a whole but particularly the team section. This also affects that team part's performance and is known as the 2-way Average Age rule. it is detailed fully in the Xpert Daily
http://xperteleven.com/xpertdaily.aspx?DartID=3180&S=3&lang=EN
Put simply the average age of your lineup needs to ideally be between 25-29 or you will suffer a loss of ME/performance:
Average age / Assimilation of match experience
20 / 80%
25 / 99%
29 / 99%
33 / 80%
20 / 80%
25 / 99%
29 / 99%
33 / 80%
The effect of DV on the CR
The increase/decrease at the time of the CR is based on the player's age, the DV and a random factor. Above 10 DV a player will almost always increase in skill and below 10 they will always decrease.
The amount of skill increase for a whole bar is shown below;
Age DV for +1 skill increase
16-20 16
21-22 17
23-25 18
26-28 19
In addition a player who has over 10 DV gains a random skill increase of 0-0.2
The DV increase scale is linear so for 16-20yo players a DV of 19 will result in 1.5 bar increase plus any random factor.
Note that there can be rounding issues so 16 DV could actually be 15.6 and could cause a young player not to gain a visible increase. Player skill is held to 1dp so that player will be very high in his skillband and a prime candidate for a double jump the following season.
No comments:
Post a Comment