Friday 22 November 2013

ME, DV & Change Reports

See my earlier post if you need to know the nitty gritty of how Development Value works.

In XpertEleven one of the most important times is the change report. It's the culmination of a season's effort training and developing your side but all the important work happens throughout the season.


ME - Match Experience


Players gain match experience from playing in more games. There are certain factors that affect how much ME a player gains throughout a game:
  • Player age/skill
  • Minutes played
  • Mentor players in the player's team area
  • The opponent's opposing area's team strength
  • Average age of the team as a whole and that area.
Younger players and those with less skill earn more ME for the time they play. Older players and especially the highest skilled in a team section earn less ME.

If there are players of higher skill in a team area then a player will develop better. When developing youths it is advisable to have a player 3+ skill bars better in that team section. 

The opponents team strength affects your ME gained from a game. it is therefore better for development to be playing in as tough a division as possible. In this respect your defence gains from the strength of the opposing attack and vice-versa.


ME related to Minutes Played


X = number of minutes played
ME = Match experience

ME = 100%*(((x/90)^(2/3)))
Please note that this is only applied on players that played less than 90 minutes.
Examples:

1 minute = 5% of a ME for a full game
5 minutes = 15% of a ME for a full game
10 minutes = 23% of a ME for a full game
20 minutes = 37% of a ME for a full game
30 minutes = 48% of a ME for a full game
45 minutes = 63% of a ME for a full game 
60 minutes = 76% of a ME for a full game
70 minutes = 85% of a ME for a full game
80 minutes = 92% of a ME for a full game
85 minutes = 96% of a ME for a full game 
90 minutes = 100% of a ME for a full game 

From the table you can see that substituting a player at 45 minutes in a normal game gives a total of 126% ME split between 2 players. Even substituting a player as late as 70 minutes in gives a combined 121% ME so this is a great way to give more ME to players and gain better CRs.


Average Age affecting ME


ME gained by a player is affected by the team's average age (AA) as a whole but particularly the team section. This also affects that team part's performance and is known as the 2-way Average Age rule. it is detailed fully in the Xpert Daily

http://xperteleven.com/xpertdaily.aspx?DartID=3180&S=3&lang=EN

Put simply the  average age of your lineup needs to ideally be between 25-29 or you will suffer a loss of ME/performance:

Average age / Assimilation of match experience
20 / 80%
25 / 99%
29 / 99%
33 / 80%


The effect of DV on the CR


The increase/decrease at the time of the CR is based on the player's age, the DV and a random factor. Above 10 DV a player will almost always increase in skill and below 10 they will always decrease.

The amount of skill increase for a whole bar is shown below;

Age                 DV for +1 skill increase

16-20              16
21-22              17
23-25              18
26-28              19

In addition a player who has over 10 DV gains a random skill increase of 0-0.2

The DV increase scale is linear so for 16-20yo players a DV of 19 will result in 1.5 bar increase plus any random factor. 

Note that there can be rounding issues so 16 DV could actually be 15.6 and could cause a young player not to gain a visible increase. Player skill is held to 1dp so that player will be very high in his skillband and a prime candidate for a double jump the following season.

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