Friday 13 December 2013

The value of hidden SQs

The XpertEleven rules cover special qualities here, but only in a superficial way. in this post I'm going to cover the hidden SQs in more detail.

 

Fragile is often seen as one of the worst SQs, but this is not the case. The fragile SQ increases the risk and duration of injuries to the specific player, but it does not increase the chance for a team to get an injury as a whole. It acts more like a magnet for increasing the chance of injury to the player with the SQ. From that perspective it reduces the chance of injury to other players in the team so getting 2-3 of your lesser players with this SQ will help protect those who don't have it. 



Cheat is often a misunderstood SQ. There is a slight negative in that these players will pick up a few extra cards than the normal player. The upsides are many. You will generally play the cheat option in X11 around 50% of the time and when that happens cheating players will get a small advantage. This is especially helpful if you have a player with cheat as your playmaker or a a forward. 



In many people's opinion tough is the worst SQ. Tough is about aggressive play and in no way the opposite to fragile. The upside is a slight bonus to performance when playing bruise. The downsides are a performance reduction when playing careful plus a significant increase to bookings. I find this to be a special nightmare SQ for keepers when playing careful.

On the whole managers probably play careful more often than bruise, but with the recent reduction in long term injuries bruise might start to figure more often and this SQ could become less of a problem.



Diva can be a great SQ. To get the best out of a diva they will need their squad number - but you gain a slight performance boost if you do this. Certainly if you have good teamwork on divas you will be pleased with their match ratings. 

Teamwork was changed to be more significant a year or two back and now a diva needs to have good or excellent teamwork at a minimum. As their teamwork doesn't change much over time then this can be a kind of anchor helping other players converge. 



Hart trainer is undoubtedly the king of SQs. There is plenty known and written about this SQ already. it helps players to maintain form, arguably they need less training sessions. it usually adds significantly to the cost of players, especially youths. over a player's career it's not unusual for a hard trainer to gain 1-2 skillbars more than players without this SQ.

Probably the biggest benefit of a hard trainer is the ability to recover form after a change report. The benefit of this SQ does depend on the league and how many games are being played and it is certainly more useful in leagues with 2 or 3 games a week than 1. The removal of overtraining has probably taken a little shine off this SQ.



Greedy is a highly prized and quite rare SQ. The general idea is players perform better when larger win bonuses are offered. It's a simple to understand SQ but rarely seems to produce the performance boost one might expect. Within the context of developing teams and those not challenging for big trophies this is very much an overrated SQ.

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