Friday 11 July 2014

Player injuries

Player injuries - the curse of so many people's lives. There are certain things you can do to help the situation.

Fragile players

Fragile players have more chance of getting injured - but they don't increase the overall chance of the team to get injuries. It's more like they are a magnet for the injury. Certainly having lesser players with fragile can be an advantage because it reduces the chance of your better players to pick up an injury - hooray!

The downside to fragile players is the injuries are supposed to be longer.


Red crosses


The game engine does try to be fair on occasion and one of these situations seems to be with red cross injuries. In my experience it's rare for a team to have more than 2 red cross injuries at a given time.

In teh past I've tried to gain advantage from this by going in to key games with injuries but paying bruise believing the opponent had more chance to sustain an injury than I do.

I've even seen it suggested targetting injured players from the xfer market - a bit extreme and hard to acomplish though.


Training


I always train players to coincide with the day the injury ends. If you train a player who is injured their form will only increase to a maximum of 10 and won't increase if it is already above this.

Note that the time the player injury shows is in local time so it may show the day before it actually ends (eg in the UK ending on the 25th at 23:00 means training needs to end on the 26th.)

No comments:

Post a Comment